Closed GlacialTurtle closed 6 years ago
To confirm you are using the audio files from here? http://trep.trlevel.de/opentomb/files/tr_soundtracks_for_opentomb.zip
If not then likely the file name is not matching what OT wants.
I can't download those files, it tells me 403 forbidden.
For Tomb Raider 1, I have the files extracted from the GOG release which they originally ship as mp3 but I convert to vorbis, files 02.ogg to 10.ogg.
Tomb Raider 4 is now working after renaming all files to lowercase, which is strange as I tried previously and it didn't work (I just re-exported with audacity).
Edit: OK I am dumb, files are missing a leading 0 for Tomb Raider 1, seem to play fine, although still errors about missing files that go way above 010 e.g. 016, 022 etc.
I can confirm the download does not work ATM. I found the audio on https://opentomb.earvillage.net/, however I am not sure about the file names.
This is what works for me, based on the GOG releases.
Tomb Raider 1 audio must be 3 numbers e.g. 001.ogg, so you'll need to add a leading 0 to all files after converting from mp3 to OGG Vorbis. OpenTomb still complains about missing music though.
Tomb Raider 2 ships as Vorbis already, except you'll need to replace "Track" in each filename with 0 e.g. 001.ogg instead of Track01.ogg.
Tomb Raider 3 requires extraction from the .wad file and then converted to Vorbis, haven't done it myself though yet.
Tomb Raider 4 needs all files converted to Vorbis and then renamed to lower case on Linux.
All files should be placed in OpenTomb > data > tr1/tr2/etc. > audio.
OpenTomb still complains about missing music though.
Actually, OT requires PSX audio tracks. PC tracks are not supported.
Tomb Raider 3 requires extraction from the .wad file and then converted to Vorbis
No, it doesn't in general. Though it does in supplied audio scripts out of the box.
Tomb Raider 4 needs all files converted to Vorbis
The same as above.
To be more specific, OT expects the file numbers should correspond to tracks 2-10 from PC version and the following tracks should correspond to PC audio remapping project. The exact mapping is defined in scripts/audio/soundtrack.lua and can be customized.
PC audio tracks supports correctly if path is correct.
To clarify even more. OT plays PC tracks but actually expects more tracks than there are in PC version.
When trying to use OpenTomb, it complains that it cannot open the music files in the terminal output, though as far as I can tell, I have them in what appears to be the correct place and there doesn't seem to be other problems with the files.
I have a folder simply called TombRaider, and in that is the data, audio and fmv directories alongside the OpenTomb executable and other necessary files (scripts etc.). Each of these has tr1, tr2 etc. and then in those is data, audio or fmv where the relevant files are. The music files are all OGG Vorbis in OpenTomb/audio/tr1/audio and play fine in VLC or Totem.
With the in game console, the message "Streamplay: CANCEL, wrong track index or broken script"
The same is true for Tomb Raider 4 OGG.
In all games normal audio (enemies, lara grunting, foot steps) seem to play fine.
Tested on Ubuntu 16.04 64-bit with latest git.