openube / opennero

Game platform for Artificial Intelligence research and education
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NERO agent-agent collision #56

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
add agent-agent collision with bbox and improve agent-wall collision

Original issue reported on code.google.com by ikarpov on 27 Oct 2010 at 10:21

GoogleCodeExporter commented 9 years ago
Revision 723 provides the C++ side changes for this issue

Original comment by ikarpov on 8 Dec 2010 at 10:37

GoogleCodeExporter commented 9 years ago

Original comment by ikarpov on 8 Dec 2010 at 10:40

GoogleCodeExporter commented 9 years ago
Collision with obstacles now works as expected.

Original comment by ikarpov on 7 Mar 2011 at 5:11

GoogleCodeExporter commented 9 years ago

Original comment by ikarpov on 7 Mar 2011 at 5:11

GoogleCodeExporter commented 9 years ago

Original comment by ikarpov on 7 Mar 2011 at 5:17

GoogleCodeExporter commented 9 years ago

Original comment by ikarpov on 7 Mar 2011 at 5:22

GoogleCodeExporter commented 9 years ago
This could potentially slow down learning process under some conditions, so 
postpone until better collision with bounce

Original comment by ikarpov on 9 Mar 2011 at 7:57

GoogleCodeExporter commented 9 years ago

Original comment by ikarpov on 16 Mar 2011 at 4:27

GoogleCodeExporter commented 9 years ago

Original comment by ikarpov on 4 Oct 2011 at 3:43

GoogleCodeExporter commented 9 years ago
after the new collision system introduced in r1489, this is theoretically 
possible but will probably be to slow without optimizing the Irrlicht collision 
code more.

Original comment by ikarpov on 1 Dec 2011 at 12:32

GoogleCodeExporter commented 9 years ago

Original comment by ikarpov on 1 Sep 2013 at 6:59