openube / opennero

Game platform for Artificial Intelligence research and education
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agent collision doesn't work for diagonals #95

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Place a flag at a 45 degree angle relative to the spawn point.
2. Train a population of agents to go to the flag.
3. Place a wall between the spawn point and the flag.
4. Rotate the wall to be at 45 degree angle, perpendicular to the path to the 
flag.

What is the expected output? What do you see instead?

The agents should bunch up against the wall and then try to figure out a way to 
go around it.

Instead they bunch up against the invisible axis-aligned bounding box 
surrounding the wall, which makes them learn to go around an axis-aligned 
bounding box instead.

Original issue reported on code.google.com by ikarpov on 11 Nov 2011 at 9:48

GoogleCodeExporter commented 9 years ago

Original comment by ikarpov on 14 Nov 2011 at 8:25

GoogleCodeExporter commented 9 years ago
working on branches/collision

Original comment by ikarpov on 27 Nov 2011 at 9:30

GoogleCodeExporter commented 9 years ago
addressed by merging branches/collision into trunk in r1489

Original comment by ikarpov on 30 Nov 2011 at 12:38