Closed phutflesz closed 3 years ago
You need to adjust the filter values. Try LPF Beta value of 0.8 and DEMA samples of 6. Check https://ovrmc.dschadu.de/en/howtouse#lpf-beta-value for more information!
Ok thanks, and is it also possible to switch the axis mapping of a tracker? I sometimes have the issue that forward/backward movement of the tracker results in upward/downward compensation instead, adding to the movement instead of compensating for it. Every Steam VR update I get has the chance of causing this issue and I can only hope that the next one will fix it again, until the one after maybe breaks it again. I'm using Vive controllers as trackers. Thanks a lot in advance!
As the title says, is it possible to reduce the amount of smoothing (and thus delay) that is applied to the tracker position, more like the original OpenVR-InputEmulator? Even if it means more jaggy movement since I guess this involves removing a filter that was intentionally implemented.