Change way to denote selection of mesh. Right now if an entity is selected it is colored yellow, but this isn't the best approach.
If multiple entities present, entities not selected can be applied a ghost effect while the one(s) selected remain with their orignal color and transparency.
If only one entity is present, maybe we can draw a bounding box around it to make it clear it's selected?
Change way to denote selection of mesh. Right now if an entity is selected it is colored yellow, but this isn't the best approach.
If multiple entities present, entities not selected can be applied a ghost effect while the one(s) selected remain with their orignal color and transparency.
If only one entity is present, maybe we can draw a bounding box around it to make it clear it's selected?
Would also help for fixing selection of obj.