This is about a tutorial that shows up on the main page (the page with the worm and the two buttons) presenting the user with the wormsim and how to interact with the different aspects. It will be based on the Geppetto tutorial engine (outside of Geppetto but re-using similar code) so it will be implemented as a sequence of popups that illustrate the different UI elements. Just text - no multi-media.
[ ] User needs to be introduced to a "character" within WormSim that narrates the features
[ ] User needs to learn a few things about c. elegans that will set context for the two simulation types
[ ] User gets pointed to the two simulation aspects (via the buttons) based on that context
My start for a proposal (also in the WormSim use case)
Popup 1: “Hi, I’m the WormSim! Thanks for coming to visit me.
Popup 2: “I’m a c. elegans -- a really important animal to science. I’m made up of a few hundred cells. You can see how I crawl and you can see how my cells help me to crawl. Right now I have both muscles and neurons. Later you’ll be able to see more!”
Popup 3 (next to mechanical button): “If you click here you can see how my muscles make me crawl → )
Popup 4 (next to neuronal button): “If you click here you can see how my neurons make me crawl” → )
The first time the user opens the WormSim Main Page, a dialog comes up welcoming the user and informing him he’s about to take a tutorial
The user clicks start and a series of popups are presented to him:
Popup 1 (at the top of the 3D wormsim model as if he was talking to the user): “Hi, I’m the WormSim! Thanks for coming to visit me.”
Popup 2: “I’m a simulated C. elegans worm - a really important animal to science. I’m made up of only a thousand cells and this makes me the most important model organism in all of biology!”
Popup 3: “By studying a simple organism such as myself scientists have been able to unlock many mysteries of biology... and win a bunch of Nobel Prizes!”
Popup 4: “The OpenWorm team is building my body cell by cell. So far I have both muscles and neurons.”
Popup 5: “You can see me crawling and you can see how my cells help me to crawl.”
Popup 6 (next to mechanical button, pointing to it): “If you click this button here you can see how my muscles make me crawl. They see me crawling. They hatin. But don’t click just yet I wanna tell you some more stuff about me.”
Popup 7 (next to neuronal button, pointing to it): “If you click this button here you can see my brain in action. It’s not quite as big as yours but i ensure you, it’s quite a sight! But don’t click just yet, we are almost done then you can go crazy.”
Popup 8: “Later you’ll be able to see more as the OpenWorm team improves me by adding more detail to my simulated body!”
Popup 9: “Have fun exploring my body and if you want to see this tutorial again you can click this button here!” (points to tutorial button)
Notes:
The tutorial only starts automatically once, the first time the user visits the wormsim main page
The tutorial can be triggered again from a button on the page
The tutorial can be killed at any time of the duration by pressing a skip tutorial button placed in the tutorial bubbles
This is about a tutorial that shows up on the main page (the page with the worm and the two buttons) presenting the user with the wormsim and how to interact with the different aspects. It will be based on the Geppetto tutorial engine (outside of Geppetto but re-using similar code) so it will be implemented as a sequence of popups that illustrate the different UI elements. Just text - no multi-media.