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skeletonExtraction
Transforms Sibernetic output into a COLLADA animation
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Modify skinning matrices passed to shaders to be able stretch muscle particles along the bone using bone TNB matrix
#24
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martinmadaras
closed
9 years ago
martinmadaras
commented
9 years ago
in that case, maybe also the cuticle should be stretched...
in that case, maybe also the cuticle should be stretched...