Open dnqf11 opened 2 months ago
Hi @dnqf11, can I get the output of your terminal after running this:
python -m xrfeitoria.utils.publish_plugins build-unreal -u "C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/UnrealEditor-Cmd.exe"
PS C:\Users\Downloads\xrfeitoria> python -m xrfeitoria.utils.publish_plugins -u "C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/UnrealEditor-Cmd.exe" 2024-09-08 12:42:33 | INFO | Updated "C:\Users\Downloads\xrfeitoria\src\XRFeitoriaBpy__init__.py" with version 0.6.2 2024-09-08 12:42:33 | INFO | Compressed C:\Users\Downloads\xrfeitoria\src\XRFeitoriaBpy => C:\Users\Downloads\xrfeitoria\src\dist\XRFeitoriaBpy-0.6.2-None-None.zip 2024-09-08 12:42:33 | INFO | Plugin for blender: "C:\Users\Downloads\xrfeitoria\src\dist\XRFeitoriaBpy-0.6.2-None-None.zip" 2024-09-08 12:42:33 | INFO | Updated "C:\Users\Downloads\xrfeitoria\src\XRFeitoriaUnreal\XRFeitoriaUnreal.uplugin" with version 0.6.2 2024-09-08 12:42:33 | INFO | Compiling plugin for Unreal Engine... Running AutomationTool... Using bundled DotNet SDK version: 6.0.302 Starting AutomationTool... Parsing command line: BuildPlugin -Plugin=C:\Users\Downloads\xrfeitoria\src\XRFeitoriaUnreal\XRFeitoriaUnreal.uplugin -Package=C:\Users\Downloads\xrfeitoria\src\dist\XRFeitoriaUnreal-0.6.2-Unreal5.3-Windows Initializing script modules... Total script module initialization time: 0.17 s. Executing commands... Copying 48 file(s) using max 64 thread(s) Reading plugin from C:\Users\Downloads\xrfeitoria\src\dist\XRFeitoriaUnreal-0.6.2-Unreal5.3-Windows\HostProject\Plugins\XRFeitoriaUnreal\XRFeitoriaUnreal.uplugin... Building plugin for host platforms: Win64 Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" UnrealEditor Win64 Development -Project="C:\Users\Downloads\xrfeitoria\src\dist\XRFeitoriaUnreal-0.6.2-Unreal5.3-Windows\HostProject\HostProject.uproject" -plugin="C:\Users\Downloads\xrfeitoria\src\dist\XRFeitoriaUnreal-0.6.2-Unreal5.3-Windows\HostProject\Plugins\XRFeitoriaUnreal\XRFeitoriaUnreal.uplugin" -noubtmakefiles -manifest="C:\Users\Downloads\xrfeitoria\src\dist\XRFeitoriaUnreal-0.6.2-Unreal5.3-Windows\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml" -nohotreload -log="C:\Users\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+G2024-09-08 12:42:34 | INFO | Compressed C:\Users\Downloads\xrfeitoria\src\dist\XRFeitoriaUnreal-0.6.2-Unreal5.3-Windows => C:\Users\Downloads\xrfeitoria\src\dist\XRFeitoriaUnreal-0.6.2-Unreal5.3-Windows.zip 2024-09-08 12:42:35 | INFO | Compressed C:\Users\Downloads\xrfeitoria\src\dist\XRFeitoriaUnreal-0.6.2-Unreal5.3-Windows => C:\Users\Downloads\xrfeitoria\src\dist\XRFeitoriaUnreal-0.6.2-Unreal5.3-Source.zip 2024-09-08 12:42:35 | INFO | Plugin for Unreal5.3: "C:\Users\Downloads\xrfeitoria\src\dist\XRFeitoriaUnreal-0.6.2-Unreal5.3-Windows.zip"
Thanks you and Is this project compatible with UE5.4
So inside the folder C:\Users\Downloads\xrfeitoria\src\dist\XRFeitoriaUnreal-0.6.2-Unreal5.3-Windows
, is there a subfolder called Binaries
? Missing of Binaries
is usually the reason why UE asks you to rebuild. You have your Visual Studio installed properly, right?
I haven't tested it on UE5.4, in the following days, I will update it to support UE5.4.
OK, and I use Visual Studio Code. Thanks for your reply
Install Visual Studio and try again. The publishing tool utilizes an unreal tool that relies on Visual Studio.
Hello, thanks for your project. I publish my plugin use python -m xrfeitoria.utils.publish_plugins build-unreal ` -u "C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/UnrealEditor-Cmd.exe"
And I get the plugin but the plugin download from your project is
And I run with my plugin, the UE says: But I am sure, the version is the same. How can I deal with this, thank you.