Open zeph opened 3 years ago
I just got a BSOD with https://portableapps.com/apps/internet/opera_portable
I think perhaps the easiest way is I can install a game where it fails, if you know of a few already, then perhaps I have that game too to try. Trick is to make it fail, and then dump the logs to try to find what the error is, or what it might return incorrectly.
I'll give Opera a go
it opened up... it took a couple of seconds to crash, I was doing almost nothing... just looking at the UI (i'm not used to it) ... I was about to close it, and bang... seems similar to already reported bug https://github.com/openzfsonwindows/ZFSin/issues/220
I'm on Windows 10, version 20H2
C:\WINDOWS\system32>zfs version
zfs-0.2.4-1
zfs-kmod-0.2.4-1
Ran Operate for a bit, dowloaded latest ZFSin build from GH ok. Do you have any steam examples that dies immediately?
You should be running 20200825
version.
Hmm actually yes, Opera does seem to do something different.
*** Assertion failed: dr->dt.dl.dr_override_state != DR_IN_DMU_SYNC
*** Source File: C:\src\ZFSin\ZFSin\zfs\module\zfs\dbuf.c, line 1528
nt!RtlAssert+0xeb C/C++/ASM
ZFSin!avl_destroy+0x9a [C:\src\ZFSin\ZFSin\spl\module\spl\spl-avl.c @ 913] C/C++/ASM
ZFSin!rangelock_fini+0x27 [C:\src\ZFSin\ZFSin\zfs\module\zfs\zfs_rlock.c @ 135] C/C++/ASM
ZFSin!zfs_znode_cache_destructor+0x1ab [C:\src\ZFSin\ZFSin\zfs\module\zfs\zfs_znode.c @ 242] C/C++/ASM
ZFSin!kmem_cache_free_debug+0x344 [C:\src\ZFSin\ZFSin\spl\module\spl\spl-kmem.c @ 1723] C/C++/ASM
ZFSin!kmem_cache_free+0x242 [C:\src\ZFSin\ZFSin\spl\module\spl\spl-kmem.c @ 2466] C/C++/ASM
ZFSin!zfs_znode_free+0x121 [C:\src\ZFSin\ZFSin\zfs\module\zfs\zfs_znode.c @ 1759] C/C++/ASM
> ZFSin!zfs_znode_delete+0x1c1 [C:\src\ZFSin\ZFSin\zfs\module\zfs\zfs_znode.c @ 1684] C/C++/ASM
ZFSin!zfs_remove+0xaf7 [C:\src\ZFSin\ZFSin\zfs\module\zfs\zfs_vnops.c @ 2141] C/C++/ASM
ZFSin!delete_entry+0x3f2 [C:\src\ZFSin\ZFSin\zfs\module\zfs\zfs_vnops_windows.c @ 3372] C/C++/ASM
ZFSin!zfs_fileobject_cleanup+0x2f3 [C:\src\ZFSin\ZFSin\zfs\module\zfs\zfs_vnops_windows.c @ 3661] C/C++/ASM
ZFSin!fsDispatcher+0x431 [C:\src\ZFSin\ZFSin\zfs\module\zfs\zfs_vnops_windows.c @ 4401] C/C++/ASM
ZFSin!dispatcher+0x1a8 [C:\src\ZFSin\ZFSin\zfs\module\zfs\zfs_vnops_windows.c @ 4731] C/C++/ASM
Pathfinder Kingmaker
for instance
ok, I'll give a try to the build you pointed me to
also Baldur's Gate 3
...retested right now (on the build u did recommend me)
...I just get no feedback in this case, failed attempt to execute I guess
might be related to #321
Is it possible to test this with a file-based pool? I can probably provide more dumps. What happens if you run procmon while running these games?
I'm more looking to hints on how to provide debug informations here as I'm coming from *nix experience
I got 2 drives in striping that I do use as "ok to risk" data storage surviving between windows and linux reboots ...I use it in particular for Steam's Game Library, to get the videogames in a decently wide space
but, several videogames crash on attempt to start... no need to say that if i move em on a normal drive they work
what can it be? how can I provide debug informations?