Closed mandelmonkey closed 3 years ago
+1 for an Oculus Question version. 🙏
This mod will never work on Quest, at least not in its current form. PC and Quest mods are vastly different, PC uses C# while Quest uses C++, which... are to vastly different programming languages. I'm not saying that it will never be possible to have a mod such as this one on Quest, however, it will have to be written specifically for Quest though.
Oh interesting your saying the quest unity was not written in unity? Or the android os is compiled it into c++?
On Fri, 11 Jun 2021, 07:23 opl-, @.***> wrote:
Closed #65 https://github.com/opl-/beatsaber-http-status/issues/65.
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Quest uses Unity as the underlying game engine as well, but the way mods are written for PC (including Oculus Link which is considered PCVR as well) and standalone Quest is vastly different from each other (it's like day and night of a difference if I have to use a figure of speech). Quest has been recompiled to C++ because IL2CPP is enabled for that platform. Other than that, Quest and PC both utilize vastly different modloaders as well so it's not just as simple as enabling a checkbox somewhere. 🙂 All those things happen to be one reason or another why mods have to be rewritten from scratch in order to run on standalone quest, or the other way around.
I hope that answers your questions?
Yes it does, thanks for explaining
On Fri, Jun 11, 2021 at 12:25 PM Eris @.***> wrote:
Quest uses Unity as the underlying game engine as well, but the way mods are written for PC (including Oculus Link which is considered PCVR as well) and standalone Quest is vastly different from each other (it's like day and night of a difference if I have to use a figure of speech). Quest has been recompiled to C++ because IL2CPP https://docs.unity3d.com/Manual/IL2CPP.html is enabled for that platform. Other than that, Quest and PC both utilize vastly different modloaders as well so it's not just as simple as enabling a checkbox somewhere. 🙂 All those things happen to be one reason or another why mods have to be rewritten from scratch in order to run on standalone quest, or the other way around.
I hope that answers your questions?
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I am new to modding but is this 100% pc only or could it also work on the oculus quest version of beatsaber? So another app on the device could get events over localhost