Building Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js failed with output:
Traceback (most recent call last):
File "H:\Unity\2021.3.16f1c1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\emcc2.py", line 3571, in
sys.exit(main(sys.argv))
File "H:\Unity\2021.3.16f1c1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\emcc2.py", line 3564, in main
ret = run(args)
File "H:\Unity\2021.3.16f1c1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\emcc2.py", line 1082, in run
phase_post_link(options, wasm_target, wasm_target, target)
File "D:\obj\windows-release\37amd64_Release\msi_python\zip_amd64\contextlib.py", line 74, in inner
File "H:\Unity\2021.3.16f1c1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\emcc2.py", line 2400, in phase_post_link
phase_emscript(options, in_wasm, wasm_target, memfile)
File "D:\obj\windows-release\37amd64_Release\msi_python\zip_amd64\contextlib.py", line 74, in inner
File "H:\Unity\2021.3.16f1c1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\emcc2.py", line 2428, in phase_emscript
emscripten.run(in_wasm, wasm_target, final_js, memfile)
File "H:\Unity\2021.3.16f1c1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\emscripten.py", line 830, in run
emscript(in_wasm, out_wasm, outfile_js, memfile, shared.DEBUG)
File "H:\Unity\2021.3.16f1c1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\emscripten.py", line 308, in emscript
glue, forwarded_data = compile_settings()
File "H:\Unity\2021.3.16f1c1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\emscripten.py", line 178, in compile_settings
cwd=path_from_root('src'), env=env)
File "H:\Unity\2021.3.16f1c1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\tools\shared.py", line 216, in run_js_tool
return check_call(command, *args, kw).stdout
File "H:\Unity\2021.3.16f1c1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\tools\shared.py", line 202, in check_call
return run_process(cmd, *args, *kw)
File "H:\Unity\2021.3.16f1c1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\tools\shared.py", line 97, in run_process
ret = subprocess.run(cmd, check=check, input=input, args, kw)
File "D:\obj\windows-release\37amd64_Release\msi_python\zip_amd64\subprocess.py", line 474, in run
File "D:\obj\windows-release\37amd64_Release\msi_python\zip_amd64\subprocess.py", line 926, in communicate
UnicodeDecodeError: 'gbk' codec can't decode byte 0x9a in position 136997: illegal multibyte sequence
UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions)
QGMiniGame.QGGameTools:BuildWebGL (string,string) (at Assets/OPPO-GAME-SDK/Editor/QGGameTools.cs:250)
QGMiniGame.OppoEditorWindow:DoBuild () (at Assets/OPPO-GAME-SDK/Editor/OppoEditorWindow.cs:253)
QGMiniGame.OppoEditorWindow:OnGUI () (at Assets/OPPO-GAME-SDK/Editor/OppoEditorWindow.cs:201)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Building Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js failed with output: Traceback (most recent call last): File "H:\Unity\2021.3.16f1c1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\emcc2.py", line 3571, in
sys.exit(main(sys.argv))
File "H:\Unity\2021.3.16f1c1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\emcc2.py", line 3564, in main
ret = run(args)
File "H:\Unity\2021.3.16f1c1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\emcc2.py", line 1082, in run
phase_post_link(options, wasm_target, wasm_target, target)
File "D:\obj\windows-release\37amd64_Release\msi_python\zip_amd64\contextlib.py", line 74, in inner
File "H:\Unity\2021.3.16f1c1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\emcc2.py", line 2400, in phase_post_link
phase_emscript(options, in_wasm, wasm_target, memfile)
File "D:\obj\windows-release\37amd64_Release\msi_python\zip_amd64\contextlib.py", line 74, in inner
File "H:\Unity\2021.3.16f1c1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\emcc2.py", line 2428, in phase_emscript
emscripten.run(in_wasm, wasm_target, final_js, memfile)
File "H:\Unity\2021.3.16f1c1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\emscripten.py", line 830, in run
emscript(in_wasm, out_wasm, outfile_js, memfile, shared.DEBUG)
File "H:\Unity\2021.3.16f1c1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\emscripten.py", line 308, in emscript
glue, forwarded_data = compile_settings()
File "H:\Unity\2021.3.16f1c1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\emscripten.py", line 178, in compile_settings
cwd=path_from_root('src'), env=env)
File "H:\Unity\2021.3.16f1c1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\tools\shared.py", line 216, in run_js_tool
return check_call(command, *args, kw).stdout
File "H:\Unity\2021.3.16f1c1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\tools\shared.py", line 202, in check_call
return run_process(cmd, *args, *kw)
File "H:\Unity\2021.3.16f1c1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\tools\shared.py", line 97, in run_process
ret = subprocess.run(cmd, check=check, input=input, args, kw)
File "D:\obj\windows-release\37amd64_Release\msi_python\zip_amd64\subprocess.py", line 474, in run
File "D:\obj\windows-release\37amd64_Release\msi_python\zip_amd64\subprocess.py", line 926, in communicate
UnicodeDecodeError: 'gbk' codec can't decode byte 0x9a in position 136997: illegal multibyte sequence
UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions)
QGMiniGame.QGGameTools:BuildWebGL (string,string) (at Assets/OPPO-GAME-SDK/Editor/QGGameTools.cs:250)
QGMiniGame.OppoEditorWindow:DoBuild () (at Assets/OPPO-GAME-SDK/Editor/OppoEditorWindow.cs:253)
QGMiniGame.OppoEditorWindow:OnGUI () (at Assets/OPPO-GAME-SDK/Editor/OppoEditorWindow.cs:201)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)