orangeadam3 / terra121

A Minecraft Terrain Generating Mod for Cubic Chunks 1.12.2. attempting to generate real terrain, biomes, and features on a 1:1 scale
MIT License
282 stars 40 forks source link

better roads and buildings #12

Open LittlePippy opened 4 years ago

LittlePippy commented 4 years ago

the roads right now are hard to notice and see 1x1 grey pathways. i feel like they should either be longer or look more like modern roads also i have buildings turned on but i dont see them at all

orangeadam3 commented 4 years ago

those are only for smaller roads, mainly service and parking lots, larger roads should be black concrete and really small ones + trails should be grass paths

LittlePippy commented 4 years ago

I see. but how come they look like that though? theyre thin and barely noticable, also what do buildings look like because even with it on i dont see anything

orangeadam3 commented 4 years ago

The stone brick is arbitrary but the single block width is because thats faster than thicker roads. Also there are areas like parking lots with a bunch of those thin roads close together that would look even weirder if the roads were wide. The buildings are brick and are just the outlines, they are really for helping with builds. Also not all building are there just ones on www.openstreetmap.org

LittlePippy commented 4 years ago

faster? like faster to generate you mean? i can see road width being a setting around 1 to 5 blocks of width max

orangeadam3 commented 4 years ago

I guess I could make width a setting at some later time. But the main reason is when the road is anything more than one block wide it uses a different algorithm which is more complicated and slower and it also needs to be done in the populate stage which i belive is slower than the generation stage. But thats kind of a minor thing. Road generation is being edited right now in a pull request so they might come out more to your liking, we will have to see.