orangeadam3 / terra121

A Minecraft Terrain Generating Mod for Cubic Chunks 1.12.2. attempting to generate real terrain, biomes, and features on a 1:1 scale
MIT License
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Align X and Z to specific angle? #121

Open nametable opened 4 years ago

nametable commented 4 years ago

Some structures and roads will obviously have to be at an angle other than a multiple of 90 degrees, but is there a way to change the ange at which the maps are converted to minecraft X and Z?

Below is an example of a building on a college campus where most of the buildings are aligned in the same way, not necessarily aligned to North and South: image

Can this angle be changed with a setting, or would new code need to be written?

orangeadam3 commented 4 years ago

You can use a different projection. Mercator and equirectangular both maintain the cardnal directions. Mecator comes with the bonus of being conformal so angles are correct too. Actually rotating the projections would be possible but it seems like such a niche thing since there are other projections that work and it wouldn't be compatable with BTE.