orangeadam3 / terra121

A Minecraft Terrain Generating Mod for Cubic Chunks 1.12.2. attempting to generate real terrain, biomes, and features on a 1:1 scale
MIT License
280 stars 42 forks source link

[Server] Crashing when client tpll's to ocean. #153

Closed ThatGuyChrisZ closed 3 years ago

ThatGuyChrisZ commented 3 years ago

On the client side when I tpll to the coast everything works fine. However, when I do the same on my server (12GB of ram), the server crashes. After the crash I cant reboot and join the server without it crashing again. Even after using a save editor to move my player position away from the coast.

ThatGuyChrisZ commented 3 years ago

Actually this was my bad. fixed it by changing forgechunkloading.cfg's data to:

buildcraftlib { I:maximumChunksPerTicket=50 I:maximumTicketCount=300 }

##########################################################################################################

defaults

--------------------------------------------------------------------------------------------------------

Default configuration for forge chunk loading control

##########################################################################################################

defaults {

Are mod overrides enabled?

B:enabled=true

# The default maximum number of chunks a mod can force, per ticket, 
# for a mod without an override. This is the maximum number of chunks a single ticket can force.
I:maximumChunksPerTicket=25

# The default maximum ticket count for a mod which does not have an override
# in this file. This is the number of chunk loading requests a mod is allowed to make.
I:maximumTicketCount=200

# The number of tickets a player can be assigned instead of a mod. This is shared across all mods and it is up to the mods to use it.
I:playerTicketCount=500

# Unloaded chunks can first be kept in a dormant cache for quicker
# loading times. Specify the size (in chunks) of that cache here
I:dormantChunkCacheSize=0

# Load chunks asynchronously for players, reducing load on the server thread.
# Can be disabled to help troubleshoot chunk loading issues.
B:asyncChunkLoading=true

}

##########################################################################################################

forge

--------------------------------------------------------------------------------------------------------

Sample mod specific control section.

Copy this section and rename the with the modid for the mod you wish to override.

A value of zero in either entry effectively disables any chunkloading capabilities

for that mod

##########################################################################################################

forge {

Maximum chunks per ticket for the mod.

I:maximumChunksPerTicket=50

# Maximum ticket count for the mod. Zero disables chunkloading capabilities.
I:maximumTicketCount=300

}

universalmodcore { I:maximumChunksPerTicket=1000000 I:maximumTicketCount=200 }