Closed ThatGuyChrisZ closed 3 years ago
Actually this was my bad. fixed it by changing forgechunkloading.cfg's data to:
buildcraftlib { I:maximumChunksPerTicket=50 I:maximumTicketCount=300 }
##########################################################################################################
##########################################################################################################
defaults {
B:enabled=true
# The default maximum number of chunks a mod can force, per ticket,
# for a mod without an override. This is the maximum number of chunks a single ticket can force.
I:maximumChunksPerTicket=25
# The default maximum ticket count for a mod which does not have an override
# in this file. This is the number of chunk loading requests a mod is allowed to make.
I:maximumTicketCount=200
# The number of tickets a player can be assigned instead of a mod. This is shared across all mods and it is up to the mods to use it.
I:playerTicketCount=500
# Unloaded chunks can first be kept in a dormant cache for quicker
# loading times. Specify the size (in chunks) of that cache here
I:dormantChunkCacheSize=0
# Load chunks asynchronously for players, reducing load on the server thread.
# Can be disabled to help troubleshoot chunk loading issues.
B:asyncChunkLoading=true
}
##########################################################################################################
##########################################################################################################
forge {
I:maximumChunksPerTicket=50
# Maximum ticket count for the mod. Zero disables chunkloading capabilities.
I:maximumTicketCount=300
}
universalmodcore { I:maximumChunksPerTicket=1000000 I:maximumTicketCount=200 }
On the client side when I tpll to the coast everything works fine. However, when I do the same on my server (12GB of ram), the server crashes. After the crash I cant reboot and join the server without it crashing again. Even after using a save editor to move my player position away from the coast.