Closed blogdron closed 7 years ago
Hi,
Its just a binary format that only Corange uses. Essentially it is a dump of all the raw binary data that goes into the opengl buffers. There isn't a spec but you can look at bmf_save_file
to get an idea of how it works.
Thanks for the answer, I went to google about vbo and other :D . And thanks for the cool engine. This is a great project for the study of 3D graphics ::)
P.S. Sorry for my english
Hi, Great little engine.. very impressive :+1: Just to expand on this question, what software/plugin/workflow/pipeline is recommended to get skl/bmf/ani ?
Hi @gwald,
Thanks!
skl
/ani
are just renamed smd
files: https://developer.valvesoftware.com/wiki/Studiomdl_Data
There is a plugin for 3dsmax if I remember correctly.
bmf
files will be automatically generated by Corange from obj
and smd
files which contain meshes so you can use those first.
I read code bmf_load_file but i don`t understand it ( maybe you prompt me what is it? that the specification for him? ::)