Just :) . I'm not sure that this demonstration is necessary, but it does show how to play with cubic cards and use them for the environment. I used inverted cubes. This is very convenient for cubic maps.
Nested cubic maps on inverted cubes
animated movement to the selected map
Click in image to video
NOTE: I wanted but did not make an example of a dynamic environment with reflections and refractions, because my rendering code base has already been significantly reworked (my code is bad and a lot of crutches), maybe later I will backport from my fork in a separate demonstration (if this is useful?)
Just :) . I'm not sure that this demonstration is necessary, but it does show how to play with cubic cards and use them for the environment. I used inverted cubes. This is very convenient for cubic maps.
Click in image to video
NOTE: I wanted but did not make an example of a dynamic environment with reflections and refractions, because my rendering code base has already been significantly reworked (my code is bad and a lot of crutches), maybe later I will backport from my fork in a separate demonstration (if this is useful?)