Open molekel opened 2 years ago
*.smd
*.skl
*.ani
its all just separated SMD data https://developer.valvesoftware.com/wiki/Studiomdl_Data
This game engine works with file formats, so the usual cmd is divided into three, skeleton, vertices and animation. Wings (as far as I know) does not know how to work with animation and in general with SMD in principle.
You need an editor that can work with smd (modeling/animation)for example blender + https://developer.valvesoftware.com/wiki/Blender_Source_Tools . http://steamreview.org/BlenderSourceTools/ instal this plugin in blender
Copy imrod.smd
and imrod.ani
in other directory, rename to imrod-model.smd
and imrod-animation.smd
go to import open imrod-model.smd
you see model. go to import open imrod-animation.smd
and play animation on blender bottom bar. imrod.wings just source model by .
If you export back for Corange, all files have .smd file extension. You just need rename animation file in .ani.
p.s. I hope I made it clear, sorry for my bad english
I really like your engine :) Pure C ... nothing else to be said.
One Question: https://github.com/orangeduck/Corange/blob/master/demos/rendering/assets/imrod/imrod.ani How did you create the .ani files ? Everything else is Wings 3D .. but Wings cant do .ani? correct me if I'm wrong.
Best wishes molekel