I will only briefly summarize the main.
If you come across artifacts and graphics options like in graphics.cfglighting = 1 and while in the terminal you see the following lines
EE ../src/gallium/drivers/r600/r600_state_common.c:961 r600_shader_select - Failed to build shader variant (type=1) -1
EE ../src/gallium/drivers/r600/r600_shader.c:193 r600_pipe_shader_create - translation from TGSI failed !
it means the shader is working now assets_core/shaders/deferred/compose.fs
4 Set in graphics.cfglighting = 0
for use assets_core/shaders/deferred/compose_low.fs
Notice: shadows not working with lighting = 0 and again wait update mesa
I hope this will be useful to know and someone will be protected from tedious debugging like me :smiley:
This is just a note for those who will be affected by the problem like mine. This is not Corange problem.
But it's better to know about it.
The problem is described here:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/7780
I will only briefly summarize the main. If you come across artifacts and graphics options like in
graphics.cfg
lighting = 1
and while in the terminal you see the following linesit means the shader is working now
assets_core/shaders/deferred/compose.fs
4 fix options
1 Fix shader
or
2 Use NIR backend
3 Wait update MESA with NIR by default
4 Set in
graphics.cfg
lighting = 0
for useassets_core/shaders/deferred/compose_low.fs
Notice: shadows not working withlighting = 0
and again wait update mesaI hope this will be useful to know and someone will be protected from tedious debugging like me :smiley: