Open MishaPhysics opened 3 months ago
A white halo around textures when the "FLAG 0x20" is used for transparent textures with an alpha channel:
It's pretty noticeable especially from a great distance and when we have several trees:
Hope that this can be corrected in the future development.
I'm not entirely sure if it's related to the Orbiter or it is the texture problem.
A white halo around textures when the "FLAG 0x20" is used for transparent textures with an alpha channel:
It's pretty noticeable especially from a great distance and when we have several trees:
Hope that this can be corrected in the future development.
I'm not entirely sure if it's related to the Orbiter or it is the texture problem.