orblivion / desert-atlas

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Improve tile generation #19

Open orblivion opened 1 year ago

orblivion commented 1 year ago

Protomaps (the vector rendering library I use) doesn't seem to support footpaths/pedestrian roads at all, if you look at their leaflet demo linked from the github for protomaps.js. Ideally I think they should show up as dotted lines or something.

At some point I decided to generate those paths as roads as a holdover, but in retrospect that's going to give people the wrong idea. ~For Launch, let's remove pedestrian/footpath ways altogether to match what Protomaps has. For the future, I think I could add support to protomaps.js, and upstream it if they want.~

~- [ ] Remove footpaths/pedestrian roads from tile generation for Launch.~

As for the rest, I think we could skip for launch, unless we see something bad and obvious.


Post-Launch

orblivion commented 1 year ago

I went ahead and added footpaths to protomaps.js. Wasn't hard. Generated new maps, available in the appVersion 24.

The rest of this issue will be post-launch!