We do not yet have a compelling story for how frame pacing is handled, made consistent across platforms, and what degree of control users have. We might want to expose a few options, like the max number of buffered frames, the target frame rate / swap interval, or allow opting out of a fixed frame rate entirely (eg for UI applications who might want to only redraw when something moves)
We do not yet have a compelling story for how frame pacing is handled, made consistent across platforms, and what degree of control users have. We might want to expose a few options, like the max number of buffered frames, the target frame rate / swap interval, or allow opting out of a fixed frame rate entirely (eg for UI applications who might want to only redraw when something moves)