See Rune::unlock_height. This works but makes me nervous. I noticed that my height calculation was one too high whenever we were 0/4, 1/4, 2/4, or 3/4ths of the way through an interval of runes with a given length. So I just fudged it and subtracted one in those cases.
I've exhaustively tested lengths 1 through 7, and they're all correct. (Checked by cross checking with asserts that the result of Rune::unlock_height matches Rune::minimum_at_height.) However, I'm worried that this pattern is actually the result of some deep number theory harmonic integer sequence or something, and is somehow wrong for larger intervals.
See
Rune::unlock_height
. This works but makes me nervous. I noticed that my height calculation was one too high whenever we were 0/4, 1/4, 2/4, or 3/4ths of the way through an interval of runes with a given length. So I just fudged it and subtracted one in those cases.I've exhaustively tested lengths 1 through 7, and they're all correct. (Checked by cross checking with asserts that the result of
Rune::unlock_height
matchesRune::minimum_at_height
.) However, I'm worried that this pattern is actually the result of some deep number theory harmonic integer sequence or something, and is somehow wrong for larger intervals.