Closed hooh-hooah closed 4 years ago
to debug, click the Show Advanced Settings toggle, and you will see all (2) the pp volumes used. Studio also has 2 but the other one has 0 weight by default. Maker has both with weight == 1 by default
oooh I get it
ooh apparently 2d volume is just for 2d confirm ui... but it's only being used in main game and IBL only supports that in Maker.... Maybe it's good to set 2D Volume to 0 by default.
we could do. I would like to avoid overriding any default settings, and allow for any changes to happen through menus we expose. we could provide a sane and more appropriate default preset but no settings should be overridden in code. I think the saving code should be generic enough to all available pp volumes. if this is just too much work, we can make it a medium term goal but my fear is that it may change the save settings a lot and make previous scene data incompatible.
we could do. I would like to avoid overriding any default settings, and allow for any changes to happen through menus we expose.
Me too but there is no reason to keep more than 2 post processing volumes. This plugin is designed for Maker and Studio atm. I know there is still some people still prefers default ILLUSION look but...
we could provide a sane and more appropriate default preset but no settings should be overridden in code. I think the saving code should be generic enough to all available pp volumes. if this is just too much work, we can make it a medium term goal As you said, we can keep Original Feeling as built-in preset. There is already few ideas for quick preset:
- Default ILLUSION Look
- Fast Mode (Turn off all PP, Scale down everything)
- Some Well Made Presets
but my fear is that it may change the save settings a lot and make previous scene data incompatible.
Yes, that is my fear too but that's why we have #9. We can work on it after releasing first version with save feature
sure, let's go with your 3 bullets.
It does loads correctly but i think character creation scene actually using more than 2 post processing before clicking post processing tab.