With a full deck the runtime of the game can be enormous.
Shuffling the player's hand is pretty effective at breaking gameplay cycles.
This changes the expected runtime from "unbearable" with 4 suits to "reasonable" with even 15 suits.
This also would allow for a paragraph on flow control and is an interesting type of deadlock preventing deadlock.
With a full deck the runtime of the game can be enormous. Shuffling the player's hand is pretty effective at breaking gameplay cycles. This changes the expected runtime from "unbearable" with 4 suits to "reasonable" with even 15 suits.
This also would allow for a paragraph on flow control and
is an interesting type of deadlockpreventing deadlock.