Unity enables shaders to smoothen the transition between LOD meshes (and during culling) and a good balanced approach is to do it with a cutout shader and dithering.
You just have to make the CutoutFragment() look something like this
Yeah, I have LOD fade planned, as I need it for my own WIP world too.
Hopefully will be able to push it out together with the current in-progress rework of the shaders
Unity enables shaders to smoothen the transition between LOD meshes (and during culling) and a good balanced approach is to do it with a cutout shader and dithering.
You just have to make the CutoutFragment() look something like this
Code is taken from https://github.com/keijiro/CrossFadingLod and UnityCG.cginc