UV Tile-Based discard is a common way to toggle props and items of clothing in shaders cheaply. It allows you to have a single mesh with many separate pieces, mix and match them, without needing to split them into separate gameobjects, materials or use blend shapes
This implementation supports 10 items per material
UV Tile-Based discard is a common way to toggle props and items of clothing in shaders cheaply. It allows you to have a single mesh with many separate pieces, mix and match them, without needing to split them into separate gameobjects, materials or use blend shapes
This implementation supports 10 items per material