Closed BlueAmulet closed 1 year ago
Ooh, interesting! My shader uses a fairly common POM implementation which generally seems to give OK results. I'll look at this and see how it compares performance-wise too! Thank you for the suggestion
Moved this here due to issues with my linear sync integration: https://github.com/orels1/orels-Unity-Shaders/issues/43
This will be properly tracked in my actual task tracker
Describe what are you aiming to achieve Contact Refinement Parallax Mapping is a technique that's supposed to help avoid the pancaking effect
Example from the linked blog post below (32 steps for all):
Describe any workarounds you can use now N/A
Any other comments or context/references Blog Post: A new approach for Parallax Mapping: presenting the Contact Refinement Parallax Mapping Technique Unity 2018 Shader Code: ParallaxOcclusionMapping.cginc