Open orels1 opened 10 months ago
Based on this blog post:
https://www.artstation.com/blogs/andreariccardi/3VPo/a-new-approach-for-parallax-mapping-presenting-the-contact-refinement-parallax-mapping-technique
Sample implementation:
https://github.com/a-riccardi/shader-toy/blob/master/ShaderToy/Assets/Shaders/ParallaxOcclusionMapping.cginc
Should provide better results with potentially same or better performance
Automatically created from [Linear (#48)]()
via LinearSync
Based on this request: https://github.com/orels1/orels-Unity-Shaders/issues/42 (Had to re-create it because my linear-sync integration died there for a little)
Based on this blog post:
https://www.artstation.com/blogs/andreariccardi/3VPo/a-new-approach-for-parallax-mapping-presenting-the-contact-refinement-parallax-mapping-technique
Sample implementation:
https://github.com/a-riccardi/shader-toy/blob/master/ShaderToy/Assets/Shaders/ParallaxOcclusionMapping.cginc
Should provide better results with potentially same or better performance
Automatically created from [Linear (#48)]()
via LinearSync