Closed orels1 closed 1 year ago
This fixes an issue where bitangent could be calculated as `NaN` making the final shader output `NaN` as well Also added some basic version bumping scripts for better dev experience --- [orels1/orels-Unity-Shaders #44](https://github.com/orels1/orels-Unity-Shaders/pull/44) by [orels1](https://github.com/orels1) on GitHub *via LinearSync*
This fixes an issue where bitangent could be calculated as
NaN
making the final shader outputNaN
as wellAlso added some basic version bumping scripts for better dev experience