orels1 / orels-Unity-Shaders

A collection of practical Unity shaders for your next project
https://shaders.orels.sh
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[ORL-68] Auto-Hotspotting Shader #66

Open orels1 opened 5 months ago

orels1 commented 5 months ago

Hotspotting is a great technique that allows you to quickly texture a large amount of surfaces with nice edge detail while using a single material

This technique is supported by tooling like

The part that currently takes the most time in hotspotting is the material setup, you need to create the final sliced atlas that can then be used on the surfaces.

I could instead provide a universal shader that allows you to simply drop in your material textures and turn any tiled material into a hotspot

From SyncLinear.com | ORL-68

orels1 commented 5 months ago

image.png

The basics are done, I might release this as-is and gather feedback.

The current features include:

I will also provide documentation for creating a setup of your own

orels1 commented 1 month ago

The following things were requested:

orels1 commented 1 month ago

This is going to be pushed to dev.11