Open orels1 opened 6 months ago
The basics are done, I might release this as-is and gather feedback.
The current features include:
I will also provide documentation for creating a setup of your own
The following things were requested:
This is going to be pushed to dev.11
Hotspotting is a great technique that allows you to quickly texture a large amount of surfaces with nice edge detail while using a single material
This technique is supported by tooling like
The part that currently takes the most time in hotspotting is the material setup, you need to create the final sliced atlas that can then be used on the surfaces.
I could instead provide a universal shader that allows you to simply drop in your material textures and turn any tiled material into a hotspot
From SyncLinear.com | ORL-68