Closed orels1 closed 1 year ago
Some more progress on the dissolve shader, I think it is in a good place
https://user-images.githubusercontent.com/3798928/229795360-f1df5800-3064-46f5-a624-5e2c27663936.mp4
All of the options provided:
Pulse shader somewhat done. Pretty straightforward, but i can see this being useful as a hitmaker pulse, a bomb effect or anything else that needs some kind of pulsing/gradient overlay
https://user-images.githubusercontent.com/3798928/229989851-267e7d2c-c2dc-4d6d-b9fa-d2ad94a18f39.mp4
Added docs for both and prepped 6.1.0 for VPM as a part of this work
Ghostwire shader added
https://user-images.githubusercontent.com/3798928/230815120-9e9226a3-3510-4b78-8e07-dab1818bdec1.mp4
Needs some options and documentation
Stacked parallax shader is cleaned up and ready to go
This one is based on the audio visualization in my DevBox world, but adapted to be just a generic video/image shader
https://user-images.githubusercontent.com/3798928/230843330-46e82de7-c4bc-4d82-9f86-1141d1ac1367.mp4
I should add some shaders that can aid game world creation: