Update 6.4.0 focuses on improving the current feature set, quality-of-life changes, and fixing bugs
New Shaders
PBR
Hotspotting: An auto-hotspotting shader that can be used to quickly set up reusable hotspot materials
New Features
Standard-Based shaders can now adjust Stencil parameters
You can now occlude baked specular via Realtime Shadows. This effect is not physically accurate but can be helpful when used on dynamic objects
Vertex Lights now properly light up objects using Standard shaders. This requires enabling vertex lighting in Advanced Settings
You can now apply in-shader tonemapping on mobile platforms. This can drastically improve the look of your environments on Quest/Android. See the full docs here
Toon shader now fully sports baking. Recommended to be used with a directional lightmap for best results
Toon shader now has support for vertex-color masking of outline thickness
Toon shader can now use outlines without stencil. This can be useful for adding extra detail
LTCGI effect brightness can now be clamped to a 0-1 range and has a Maximum Brightness setting
You can now use BIRP Standard shader-style Detail Albedo mixing. This can be toggled via "Legacy Albedo Mixing" when using the Separated Detail Map mode.
Bugfixes
The tangent normals sign is now properly calculated per-vertex. This should not affect most users
Specular occlusion now properly occludes reflection probes again. You might need to tune the Specular Occlusion slider to adjust the effect
Fixed off-by-one errors in the channel selector for Albedo and Emission textures
Shader tags are now de-duplicated automatically, this can help with some issues with Bakery Lightmapper
Other Changes
The channel packer will now default Alpha channel slot to read from the Red channel, as that is the most common use-case
Updated the Tessellated Displacement shader to use latest shader generator tech. It now has MONOSH and can be used with Configurable shaders.
v6.4.0
Summary
Update 6.4.0 focuses on improving the current feature set, quality-of-life changes, and fixing bugs
New Shaders
New Features
Bugfixes
Other Changes