Closed orels1 closed 2 months ago
To make transition to URP-backed template easier in the future - I migrated as much individual shader code to URP-style includes as I could.
The bulk of the code is based on BiRPtoURP.cginc by Error.mdl.
I added some little extras for Light and Depth sampling to unify those as well
To make transition to URP-backed template easier in the future - I migrated as much individual shader code to URP-style includes as I could.
The bulk of the code is based on BiRPtoURP.cginc by Error.mdl.
I added some little extras for Light and Depth sampling to unify those as well