orffen / basicfantasyrpg

The Basic Fantasy RPG system for FoundryVTT!
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Monster sheet attacks - what is the best approach? #24

Closed Stew-rt closed 1 year ago

Stew-rt commented 2 years ago

Adding (more complicated) attacks to a monster sheet has me a bit flummoxed. For example, a Wyvern has the following stat block: No. of Attacks: 1 bite/1 stinger or 2 talons/1 stinger Damage: 2d8/1d6 + poison or 1d10/1d10/1d6 + poison

So the monster has the option of: Attack with 1 bite AND 1 stinger OR 1 talon AND 1 talon AND 1 stinger

I've got two things i'm a little confused at how to represent in the sheet.

1st problem: I can't really do as you have done with your example photo on the foundry forum, and add a weapon called "2 talons" - because if one misses, and I roll for damage, it will roll damage as-if both hit.

So now i'm in a situation where I have (at least) 3 weapons: Bite Stinger (Left )Talon (Right Talon)

But now i'm not sure how to communicate the attack option to the DM that's just opened up this sheet....

2nd problem: The + poison bit.. The only way I can think to do this, is a bit hacky, but if i name the Stinger attack, "Stinger (+poison)" - at least it comes up in the chat as: "Roll: Stinger (+poison) damage"

I was just wondering if you had a better solution for this.

Stew-rt commented 2 years ago

I wonder whether it'd be better to: 1) go with the "digital version of the paper sheet" approach, and have additional text boxes for at least "No. of Attacks" and maybe also "Damage" on Monster sheets.. <-- i'm leaning towards this one, because there's LOADS of strange custom actions on these sheets.. 2) go for some crazy automation, and have an "attack" object, which could be a sequence of weapon.attack functions (or whatever that is called in foundry)

orffen commented 2 years ago

I think both of these are overly complicated.

We’ve got a description tab where we can note unusual attack combinations.

I would add the attacks - remember “2 claws” is just a label. It can indicate to the GM that this attack can be used twice a turn.

Or, just add Claw, Claw, Bite - then each entry can be used once. Or Claw 1, Claw 2, Bite.

And again if the GM needs to make a choice about anything a bit more complex, just note it in the description.

orffen commented 2 years ago

I added some more commentary here: https://github.com/orffen/basicfantasyrpg/pull/25#issuecomment-1079575787