Closed miqued closed 1 year ago
Thanks for submitting - I will review this one, but it may take me a while. It's a busy time of year 😄
At a glance, this one looks pretty good. I am about to release r9 to fix a bug #41 and need a little more time to review this one (and then clean up for the r10 release).
Sorry for the delays on this one, it is on my list. I'm not sure I've ever used the vehicle rules, so I'll need to brush up on those as well :)
I've taken a look at this one but I've got a few thoughts about how I might want to implement this a little differently.
Are you using these sheets in your game already @miqued? Would love to hear how you're using them at the moment - are you doing much with them beyond tracking information?
What do you think?
Vehicles haven't really come up in the game I run (which is why I erroneously put hardness as a 2-part value, thinking it could somehow be reduced. Oops), but I also had more in mind for a future version of the sheets. The plan I had, especially for naval vessels but other vehicles too, was to have a sheet that can be used to manage all of a vehicle's cargo, passengers, defenses, etc. However, no work beyond what is in this PR has been done on the sheets, so "where do we go from here?" will be new ground any direction.
@miqued I've added my thoughts and notes in the individual issues below for each sheet. Would love to get your thoughts in there as well if you have time and inclination 🙂
Pretty pleased with this sheet - I'll close this pull request. Thanks so much for your work on this @miqued!
This will be included in r13. Also: 😁
This request is to add an actor sheet for land vehicles and one for water vehicles, add localizations for their attributes, and changed "companium" to "companion" in the readme.