Closed MunWolf closed 2 years ago
There is the question, should I split the LockeAndVisible command into 2 different ones?
When trying to generate a seed with the key_hints header, it creates the following error:
Error generating seed: missing description in item 17|2|1|23 in header key_hints.wotwrh
Presumably the rust parser implementation doesn't mirror the csharp parser implementation?
hmm interesting, I didn't get that error when I tried it. but yes Ill need to add that the parameter is optional
seed generation works now oriGlow
Updating the vscode extension parsers now, and someone should playtest a seed probably and look at the Water hint logic
For the documentation, what do visible/locked do exactly?
Added the new shop commands added in wotw-client dev branch. Also added _ on a couple of unusued variables to suppress the build warnings (as its deserialization code) and removed the SpawnLoc struct as it is entirely unused.