Open originalnicodr opened 2 years ago
yes I know what they mean: first call set_Parent with the transform of the camera. Now the light moves with the camera (I did that yesterday). I didn't know what to do after that, so I ditched it but I saw in the RE8 modelviewer mod that they simply used set_Parent with nil
to stop making the light move with the camera. So it's an alternative to what we currently do (writing the matrix).
Quoting what I have been told when asking around about this:
Maybe this repo would help.