Closed originalnicodr closed 2 years ago
I don't think that's the way to go, I mean, we don't even know what the targetmeshes are (and other mods don't need it). 0x11 doesn't look like a valid offset, but I'll check. it's a byte, so you need to write a byte.
Will go over hatti's code again, but I doubt I'll find anything. I'll also check if game settings (like shadow caching) is of any influence
Solved in 0aadb15d11ffed72436612b2d86537672e1c8c5f
This is what I was told when I asked around:
I tried changing the value to true but I am not exactly certain if I should use write_byte or write_short, and if using the value "true" while doing so instead of its equivalent in memory should work. Given that you are the one who knows better about low-level stuff I figured you could give it a try.
If that doesn't work then I would ping/ask Hatti about the shadows with the spotlight. I don't know how his tool makes them cast shadows but then our script doesn't.