Right now the Volumetric Scattering Intensity property in the lights doesn't do much in most situations because (we believe) it needs a proper volumetric fog on the scene.
In order to do that, we could try to get the VolumetricFogControl from the VolumetricRenderer singleton and see what we can do with it, given that spawning the VolumetricFog alone doesn't seem to be doing much either.
Right now the
Volumetric Scattering Intensity
property in the lights doesn't do much in most situations because (we believe) it needs a proper volumetric fog on the scene.In order to do that, we could try to get the
VolumetricFogControl
from theVolumetricRenderer
singleton and see what we can do with it, given that spawning theVolumetricFog
alone doesn't seem to be doing much either.