orion3dgames / t5c

Building a open source multiplayer 3d rpg using babylon.js and colyseus
https://t5c.onrender.com
MIT License
119 stars 27 forks source link

[AI] when a player is in pull/aggro distance, make sure it uses the navmesh to find player position #13

Closed orion3dgames closed 1 year ago

orion3dgames commented 1 year ago

at the moment it just take the most direct path, and through walls.