Closed orion3dgames closed 1 year ago
i'm very close, but timing is still an issue, as it also dependent on fps, latency, and other factors... tricky! SO it currently works but timing are a little off.
basic casting and cooldown implemented
i'm very close, but timing is still an issue, as it also dependent on fps, latency, and other factors... tricky! SO it currently works but timing are a little off.