Open orklepee opened 3 years ago
Currently, this is hardcoded:
FillRect(8, 352, 148, 120, olc::DARK_BLUE); DrawRect(8, 352, 148, 120, olc::WHITE);
Defined in olcPixelGameEngine.h:
olcPixelGameEngine.h
FillRect(int32_t x, int32_t y, int32_t w, int32_t h, Pixel p)
Expand automatically instead
Currently, this is hardcoded:
Defined in
olcPixelGameEngine.h
:FillRect(int32_t x, int32_t y, int32_t w, int32_t h, Pixel p)
Expand automatically instead