Closed Engid closed 7 months ago
For now I'm adding a simple button to each hex in the buildChild
, like so:
class MyHexGrid extends StatelessWidget {
const MyHexGrid({super.key});
@override
Widget build(BuildContext context) {
return Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
HexagonOffsetGrid.oddPointy(
columns: 8,
rows: 12,
buildTile: (col, row) => HexagonWidgetBuilder(
color: row.isEven ? Colors.yellow : Colors.orangeAccent,
elevation: 2,
),
buildChild: (col, row) {
var infoStr = '$col, $row';
var text = Text(infoStr, style: const TextStyle(fontSize: 28));
return TextButton(
onPressed: () {
print(infoStr);
},
child: text);
},
),
],
);
}
}
I'll keep playing with it, but if you have suggestions please let me know! Thanks.
Hi there! Thanks for making this awesome library, I just completed the redblobgames intro and figured I'd see if anyone had done this in flutter yet and was happy to see your work.
I am a flutter noob so please forgive me for asking, but what would be the best way to treat the hexagon cells of a hex grid as "buttons"? I feel like wrapping the whole grid in a listener would be more efficient, but I'm not sure where to get the coordinates of which child was touched. If there's a more ergonomic way, I'm having trouble finding it in the examples.
Thank you for your time!