Closed GoogleCodeExporter closed 8 years ago
Oh .. Yes this a very good idea
Original comment by Phyn...@gmail.com
on 2 Sep 2010 at 7:28
Not happenning. It takes too long to calculate free space.
Original comment by Miigotu
on 2 Sep 2010 at 10:01
What the... Every other usb loader got that feature and you say it takes to
long to calculate?Sorry if i sound like a troll, but that argument is just
plain shit.
YOu only need to calculate if you change something(if ou change something
outside of wiiflow) you could give user a choice to do so) otherwise the value
could be read of a simple txt file or similar for each partition and if a txt
file for the partition is present you can read it from there and only change it
if the user add something through wiiflow or if he invokes the update himself.
But whatever... if i could i would do it myself, because this reason is no
reason really.
Original comment by marco.k...@googlemail.com
on 2 Sep 2010 at 11:23
1. You obviously dont know anything about file systems.
calculating disc space on fat requires the HDD sectors to be counted, then the
used secotrs counted, then a subtraction. This takes more time based on how
big the drive is and how full it is. it can be as much as 1.5mins. Ever notice
how long windows takes to mount a large fat32 external?
2. We are not obligated to accept your requests nor work on them, so if you
want to do it do it yourself and if it isnt detrimental to the project we will
consider adding it. We are in no way indebted to any of you. And yes... dont
troll.
Original comment by Miigotu
on 2 Sep 2010 at 11:44
Sorry to disturb you but, if you do it :
calculate total space > Calculate take space (count the size of the games) >
Total space - take space = free space
No ?
I do it in HSDM v3 and calculate is not very long, it take 1.25 or 1.50 seconds
Original comment by Deprez.J...@gmail.com
on 2 Sep 2010 at 11:54
Is this about being able to see the amount of disc space available when in
normal 'wiiflow'?
I'd have to question why you'd want that?
The only time I want to know what my disc space available is is if I don't have
enough space available to install my game.. is there any another reason?
Original comment by gould...@btopenworld.com
on 3 Sep 2010 at 12:10
It´s not that i don´t know about the limitations of FAT(or how much times it
needs to get it´s used space).But i didn´t mention FAT.It would be enough
ifit worked for wbfs.
And i also didn´t say you have to do something, i know that it´s your good
right to say no.
But i don´t accept it if you say it takes to long ifit only applies to
FAT(don´t really know about WBFS, but i doubt it, because then USB Loader GX
would take minutes to show me how much space is left which in fact it does not)
And like i said, it could be done once(preferably with a partition not really
filled) and than just updated on changes inside wiiflow or on the users will.
Sorry if i sounded like a troll, i didn´t meant to do that, while i wrote this
i didn´t even consider FAT drives, because of the 4GB limit.
Original comment by marco.k...@googlemail.com
on 3 Sep 2010 at 12:13
@6:
I don´t have another reason and it would be enough to know it when i want to
install a game. I just want to have this inside wiiflow.I could use other
programs or attach it to my computer, but i would love to see it inside
wiiflow, but right now i really don´t know how much space is left or how much
space a specific game needs.
I could change to USB Loader GX but in fact i love WiiFlow and that´s why i
wanted that feature implemented
Original comment by marco.k...@googlemail.com
on 3 Sep 2010 at 12:17
It's not very important but if I want instal a game, I would like know how much
space for my DD. But, it's juste for that ?
All of USB loader have this, but Wiiflow is not all usb loader ...
I don't want this, I just propose my solution . . .
Original comment by Deprez.J...@gmail.com
on 3 Sep 2010 at 12:22
Wiiflow already calculated the free space and required space when you go to
install a game. This is why it takes so long to say "1%". If there is not
enough room it will tell you "Not enough free space, Free: xxxx, Used: xxxx"...
This will not change. Also the 4gb limit on fat has no downfall, as even in
ntfs you should still convert to *.wbfs files for the most speed. WBFS even
has to convert the files.
Its just not gonna change. You only need to know IF there is enough room when
you go to install a game. No other time is it important.
Original comment by Miigotu
on 3 Sep 2010 at 12:35
I´m a person who doesn´t want to waste time on testing if something works, if
possible want to know beforehand.
If using FAT is it possible to install Smash Brothers? If not that would be a
downfall for me even if it´s just one game :/
Original comment by marco.k...@googlemail.com
on 3 Sep 2010 at 12:40
OFC you can install SSBB on fat32, where do you get these ideas? ANY GAME CAN
BE INSTALLED ON FAT32. Is that clear enough?
Original comment by Miigotu
on 3 Sep 2010 at 12:42
I´m asking because SSBB uses a double layer disk and that is larger then
4gb.Just out of curiosity, but how can it work if the filesize limit is 4gb and
SSBB uses 8,5gb ?
Original comment by marco.k...@googlemail.com
on 3 Sep 2010 at 12:49
you dont put *.iso on the partition zzz, "wii backup manager" should be used to
put games on any partition type.
If you put *.iso on a drive all loaders will load it slower than if it was a
*.wbfs file, since it needs to be made into a virtual wbfs then at runtime.
Anyways, this is offtopic and the subject is closed, so refrain from this.
Also search old issues before making new ones, and only make an issue report is
you have no way of contacting the devs.
Original comment by Miigotu
on 3 Sep 2010 at 12:53
Original issue reported on code.google.com by
marco.k...@googlemail.com
on 2 Sep 2010 at 6:56