Open firkowski opened 10 months ago
as in the title. if i create a new frame like this: KDL::Frame f1 = f2 * f3;
KDL::Frame f1 = f2 * f3;
frame 1 will stay the same (or become f3 in some cases)
however,
f1.p = f2.p + f3.p; f1.M = f2.M * f3.M;
works perfectly
This works fine in CI and also on my machine. So without any additional context, I can't help you.
as in the title. if i create a new frame like this:
KDL::Frame f1 = f2 * f3;
frame 1 will stay the same (or become f3 in some cases)
however,
works perfectly