Open MikeyCarter opened 9 years ago
Heh! That's cool!
I'd say you have a fairly rare occurrence there. The algorithm picked that location for the entrance, then it had to make the doors even with the highest surrounding terrain, then it had to find a large enough area underground to bury the rest of the dungeon.
Usually this works out fine. You can get cool looking towers on the sides of cliffs and stuff.
This is also why the current algorithms don't work well with the nether and some of the "extreme" world generation options.
I suppose it could try to check if the tower will fit under the cliff, but then I think you run the risk of an entrance appearing completely underground in a cave somewhere. Right now it makes sure the entrance can see the sky directly above.
Actually having the entrance completely underground in a cave, or cavern, might actually be a cool idea.
Something a spelunker could run into like a lost city.
Just tried to add some structures near my deep ocean. Might be cool if you could create a platform and have the structure under water. My deep oceans go water right down to bedrock and have these weird columns reaching for the sky.
This isn't so much a bug as an oddity of my seed and my tweaks. More or less wanted floating islands.
But wanted to show someone it in case there was room for improvement.