Open Davrill opened 1 year ago
@Davrill
Is it currently working?
Sorry for not having responded to this - cheers for taking it forwards on the other page - I see you've had a response over it, and it's good to know that it would require a major re-write of the code. Rather that I think I'll keep with our homebrew process -rolling separately and applying Luck!
It isn't easy to implement but I like the idea. I will definitely add it, once I have enough time for it. It will be part of the next release (whenever it will come :D)
This is not an issue, more of a suggestion for a possible configuration option?
In an earlier AM build of the system, when a roll was a Critical or a Fumble, you had to click the green / red bar to get it to then roll - this seemed to give the system time to then roll the die using the Dice so Nice / Dice tray, which my group loved happen on the board- especially when the Dice 'exploded' into a BIG crit!
Also, when they'd seen that they fumbled, they had to click to roll the next Dice to determine the fumble total. At this point, most of my group would apply Luck to offset the next scary roll.
The auto rolling of Crits and Fumbles, whilst keeping the game running more quickly, took that option away, so we just house rule it by ignoring the auto-roll player fumbles and allowing them to apply luck and roll a new D10 to determine it, and then accepting that roll.
If it was possible to turn off the automatic Crit's or Fumbles that would be great, but not being a programmer, I don't know how hard that is to do - if it is, please just ignore this request, and thank you for your time in reading my post.