bind can be called from any number of threads, and although the thread that runs a binding is very specific (game/render) it may be the case eventually that ghostie uses bind internally and so it makes sense to lock the structure internally so multiple threads can use bind in a thread-safe way.
bind
can be called from any number of threads, and although the thread that runs a binding is very specific (game/render) it may be the case eventually that ghostie usesbind
internally and so it makes sense to lock the structure internally so multiple threads can usebind
in a thread-safe way.