orts / server

A real map datapack based on TFS 1.2 engine
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Helping out #77

Open WibbenZ opened 9 years ago

WibbenZ commented 9 years ago

Hey tought I could start helping out if I get git to work haha... Otherwise ill just do the updates and ask someone to upload them.

I tought I could start with raids, but are you planing on using the raids or these files: https://github.com/orts/server/blob/master/data/globalevents/scripts/spawn/BossSpawn.lua https://github.com/orts/server/blob/master/data/globalevents/scripts/spawn/raids.lua

Atleast some things should be in the raids.lua file, since they only spawn on certain dates etc.

dbjorkholm commented 9 years ago

Install git bash instead of whatever you're trying.

All raids should probably be handled through Lua.

WibbenZ commented 9 years ago

I got Git Shell and Github. Keeps giving me errors atleast when I try to update things on the TFS repo. Worked once (the first time after I installed it) after that it keeps giving me errors. But ill give it a try when I have updated it and I might be able to do atleast one update.

Yeah ill think of something then, just a mess to have them in xml files if you ask me. Where do I post map bugs? Just did a quick check in Gray Island and there still bugs there from when I first started with my project. Wrote them down, but should I post them here or some where else?

dbjorkholm commented 9 years ago

You can post them here.

WibbenZ commented 9 years ago
Hole should be closed - Position: [X: 32380] [Y: 32204] [Z: 7].
Dead corpse(x2) - Position: [X: 33455] [Y: 31210] [Z: 14].
-||- Position: [X: 33482] [Y: 31176] [Z: 11].
Remove - Position: [X: 33441] [Y: 31175] [Z: 11].

    Position: [X: 33443] [Y: 31191] [Z: 12].
    Should teleport to a golden room - pos?

Remove blood - Position: [X: 33446] [Y: 31192] [Z: 12].
Remove dead fishes - Position: [X: 33509] [Y: 31221] [Z: 11].
Remove - Position: [X: 33510] [Y: 31226] [Z: 12].
-||- Position: [X: 33516] [Y: 31244] [Z: 12].
Map bug - Position: [X: 33524] [Y: 31251] [Z: 13].

Alot of border bugs - Position: [X: 33502] [Y: 31280] [Z: 10].
-||- Position: [X: 33444] [Y: 31231] [Z: 9].

Remove corpses - Position: [X: 33548] [Y: 31288] [Z: 10].
Remove corpse - Position: [X: 33436] [Y: 31239] [Z: 11].
-||- Position: [X: 33434] [Y: 31238] [Z: 10].
-||- Position: [X: 33563] [Y: 31249] [Z: 11].
dbjorkholm commented 9 years ago

Thanks, will fix this later :p

WibbenZ commented 9 years ago

(Y)

Schiffers commented 9 years ago

have another bug, need track the house in gray island... are missing one part XD later I'll post the ancient qjell temple, the "golden room"...

dbjorkholm commented 9 years ago

Well, there isn't any TibiaCast recordings on that house. However I will hopefully have one by Sunday.

WibbenZ commented 9 years ago

@ninjalulz The banshee quest has to be tracked, the entrence is wrong should be two places you can enter in that mountain ~. Position: [X: 32246] [Y: 31903] [Z: 14]. Not 100% sure, but what I can remember there should be poision fields there.

dbjorkholm commented 9 years ago

Are you sure the position you provided is correct? Because I tracked from a TibiaCast recording and couldn't see anything that were different.

WibbenZ commented 9 years ago

The position I sent should have poision fields - https://youtu.be/CTVyM1LbJGM?t=7m47s The entrence should look like this: https://youtu.be/YJP1YlYQRQI?t=2m39s

dbjorkholm commented 9 years ago

That entrance exists, see Position: 32259, 31892, 10

WibbenZ commented 9 years ago

The entrence im talking about is here: 32222, 31859, 7. And it should look like this: https://www.youtube.com/watch?v=YJP1YlYQRQI&feature=youtu.be&t=2m39s

dbjorkholm commented 9 years ago

Oh xD, I'll fix it tomorrow

WibbenZ commented 9 years ago

:p

WibbenZ commented 9 years ago

@ninjalulz 32585, 31418, 8 You can see tiles +1 there.

32572, 31528, 13 And I think this might be abit wrong ;)

32617, 31514, 9 Set actionid 50109 to that ore wagon (will be fixed in my update)

32648, 31508, 10 Remove the teleport to the left(hidden under the "wall", the rail under the buttress set actionid to 50199.

32721, 31491, 11 Requires actionid 50118 on all the coal that you can access from a player.

Edit: Hidden city works now(haven't tested FWB part yet)

Emperor Rehal: Look at these dwarven legs. They were forged years ago by a dwarf who was rather tall for our kind. I want you to have them. Thank you for rescuing my son HerpiDerpDerp

The area where you meat the mechanical creatures has to be tracked again tho, ALOT of the creatures are missing. Would also be good to get a recording off it (with a player who hasen't been there before) so we can add the script that creates the mechanical fighters when you step on that tile. Edit: all missions works now.