Open yvanblanchard opened 2 years ago
What do you mean by applying the method from a triangle mesh?
I mean, is it possible to generate the (Voronoi tessel) points starting from a STL triangle mesh (tesselation). For example, this :
Yes, sure. That's a usual way to compute Voronoi tesselations, as Delaunay traingulation and Voronoi tesselation are dual of each other. I think there are many libraries that can achieve this, but this repo is not for Voronoi tesselation, it's centroidal Voronoi tesselation, and we compute Voronoi tesselations directly from the points.
Ok thank you. Is it possible to compile the code with Visual Studio 2017, on Windows10 x64 ? The only dependency is CUDA,right ?
Yes, you can compile it with VS, but this repo is not for pure Voronoi tesselation. If you want to compute Voronoi tesselation, can have a look at https://github.com/orzzzjq/Parallel-Banding-Algorithm-plus
Hello, is it possible to apply your method from a triangle mesh (i.e. STL) ? If yes, do you have a sample ? Thank you.